Civilization: Call To Power Review by ACTIVISION

In Civilization: Call to Power (Activision), the objective is to build an empire to span history from 4000BC to the sci-fi future of 3000AD. You must lead a turn-based conquest, in which every strategy devised, technology discovered and war waged has repercussions on your future world. Your ultimate goal is to eliminate other civilizations, finish the alien genetic project or get to the year 3000 with the highest score. To achieve this you can use millions of strategies to rule the world – from peaceful to devious. You can reinforce your military might with unconventional warfare, such as economic attacks, propaganda, biological terrorism and religious conversion. You can lead your conquest on land, sea and in space. You can discover and harvest vast oceanic resources to grow immense underwater empires. You can also build orbital space colonies to devastate your enemies.

MY OPINION

Civilization: Call to Power is an absorbing and challenging game. There are no specific scenarios or campaigns, however, you can generate random worlds by defining the various attributes yourself. The graphics are beautiful, and the animations are wonderfully detailed. The battle sounds are great, with each type of unit having it’s own specific vocal phrases and sounds. There are various soundtracks, depending on which of the many civilizations you choose.

The turn based system is vaguely similar to a game of chess, with each unit only being allowed to move over a certain number of squares in each turn. It is easy to get absorbed into Call to Power, and become quite enthusiastic about your tasks as ruler of a mighty civilization. I found the manual to be quite useful and informative. You also receive a fold out poster, detailing the various units, structures, wonders and technologies, which is also very handy.

Overall, Call to Power is a must-have for fans of turn-based strategy games, but others may find it a bit lacking in action.

SCREENSHOTS

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